Game report · 2026 Week 9 · FBS · Sat, Oct 31, 3:15 PM CT
SC @ OU
South Carolina42
OklahomaB1G+A WIN PROBABILITY · WHOLE GAME
FinalRed racing arrow: B1G+A Live Tracker (Beta) win probability after every play, whole game. Black dots: every 4th-down decision by the coaches (hover or tap for the call). Open rings: the 5 biggest swing plays. Green number: team favored now. Red number: the other team. Faint dashed line: public-feed win probability, for comparison.
4TH DOWNS & COACHING DECISIONS
14 4th downs · 14 graded · 12 matched · 3 goEvery 4th-down snap for both teams. Win chances (WP) are the offense's B1G+A Model 2.2 win probability for each option at the snap: go (conversion chance × WP if converted, plus WP after a turnover on downs), field goal and punt. Options within 1 WP point are toss-ups. Fakes count as go. Bad snaps (the feed logs a team rush) are not graded. Shaded rows differ from the higher-WP option.
| Team | Qtr | Clock | Score (off-def) | Field position | Yds to goal | To go | Call | Result | Go WP | FG WP | Punt WP | Verdict | Call vs higher-WP option (WP pts) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SC | Q1 | 11:54 | 0-0 | 50 | 50 | 6 | Punt | Punt 39 yds, fair catch | 41.3% (37% conv) | — | 40.7% | Toss-up (within 1 pt) | −0.6 |
| OU | Q1 | 9:52 | 0-0 | OU 10 | 90 | 11 | Punt | Punt 45 yds, returned | 44.2% (27% conv) | — | 47.4% | Right call | 0.0 |
| OU | Q1 | 2:35 | 0-7 | SC 49 | 49 | 2 | Punt | Punt 34 yds | 30.8% (57% conv) | — | 26.5% | Higher-WP option: Go | −4.3 |
| SC | Q1 | 0:57 | 7-0 | SC 23 | 77 | 2 | Punt | Punt 54 yds, out of bounds | 68.2% (57% conv) | — | 66.3% | Higher-WP option: Go | −1.9 |
| OU | Q2 | 14:44 | 0-7 | OU 29 | 71 | 10 | Punt | Punt 51 yds, returned | 21.9% (28% conv) | — | 22.9% | Toss-up (within 1 pt) | 0.0 |
| OU | Q2 | 10:42 | 7-14 | OU 35 | 65 | 10 | Punt | Punt 47 yds, fair catch | 21.8% (28% conv) | — | 22.6% | Toss-up (within 1 pt) | 0.0 |
| OU | Q2 | 2:49 | 7-21 | SC 34 | 34 | 14 | FG | FG good | 9.0% (23% conv) | 9.5% | — | Toss-up (within 1 pt) | 0.0 |
| OU | Q3 | 13:09 | 10-28 | OU 32 | 68 | 3 | Punt | Punt 49 yds, returned | 3.6% (50% conv) | — | 3.1% | Toss-up (within 1 pt) | −0.5 |
| SC | Q3 | 10:25 | 28-10 | OU 43 | 43 | 2 | Go | Converted (11 yds) | 96.7% (57% conv) | 95.7% | 96.6% | Toss-up (within 1 pt) | 0.0 |
| OU | Q3 | 7:42 | 10-28 | OU 46 | 54 | 6 | Punt | Punt 48 yds, returned | 3.2% (37% conv) | — | 3.0% | Toss-up (within 1 pt) | −0.2 |
| OU | Q4 | 9:46 | 16-42 | SC 16 | 16 | 15 | FG | FG good | 0.6% (23% conv) | 0.5% | — | Toss-up (within 1 pt) | −0.1 |
| SC | Q4 | 5:58 | 42-19 | SC 42 | 58 | 3 | Punt | Punt 49 yds, returned | 99.5% (50% conv) | — | 99.5% | Toss-up (within 1 pt) | 0.0 |
| SC | Q4 | 1:53 | 42-25 | OU 29 | 29 | 9 | Go | Intercepted | 99.5% (30% conv) | 99.5% | — | Toss-up (within 1 pt) | 0.0 |
| OU | Q4 | 0:36 | 25-42 | SC 1 | 1 | 1 | Go | Turnover on downs | 0.5% (60% conv) | 0.5% | — | Toss-up (within 1 pt) | 0.0 |
Two-point tries
| Team | Qtr | Clock | Play | Score after (team-opp) |
|---|---|---|---|---|
| OU | Q4 | 14:53 | Pass, No good | 16-35 |
| OU | Q4 | 2:59 | Pass, No good | 25-42 |
Clock management · final 2:00 of each half
End of 1st half
Score at 2:00 SC 21–10 OU; at the end SC 28–10 OU. Snaps: SC 6, OU 1.
| Offense | First snap in window | Snaps in window | Drive result |
|---|---|---|---|
| SC | 1:58 | 6 | Touchdown |
| OU | 0:07 | 1 | End of Half |
End of game (last 2:00 of regulation)
Score at 2:00 SC 42–25 OU; at the end SC 42–25 OU. Snaps: SC 2, OU 11.
| Offense | First snap in window | Snaps in window | Drive result |
|---|---|---|---|
| SC | 1:53 | 1 | Interception |
| OU | 1:37 | 11 | Downs |
| SC | 0:33 | 1 | End of Half |
Replay reviews & challenges
| Qtr | Clock | Review |
|---|---|---|
| Q1 | 9:18 | Review: overturned |
| Q2 | 12:33 | Review: upheld |
| Q4 | 12:26 | Review: overturned |
| Q4 | 4:12 | Review: overturned |
| Q4 | 2:58 | Review: overturned |
From public play-by-play feeds and the B1G+A Model 2.2 win probability. Penalty-negated snaps are left out.
Built from public play-by-play feeds replayed through the B1G+A Model 2.2 win probability. Every number here is B1G+A. Report data (JSON) · Full box score →
